Berea

 

Berea Youth Soccer Club Munchkin Soccer Academy

Players are divided into groups of 8-10 players. Each player should have a T shirt,

Shin guards, water and a Ball

 

SESSION 4 LESSON PLAN

 

SESSION 4

NOTE: We will try to get the groups set this session. If there is a player who is too dominant in

your group, please tell Academy Director and we will try to move them to another group for more

challenge. If there is a player who does not get involved enough and should be moved to a

younger group without leaving friends, tell that to the Academy Director as well.

HOSPITAL TAG

This activity develops the dribbling skills of changing direction and speed while competing. The

players dribble inside the grid and try to tag someone. They must keep the ball close to them

when they tag a player. If a player gets tagged on the elbow, she must hold that spot and

continue to play and try to tag other without getting tagged. When a player is tagged for a

second time, they must hold that spot with their other hand and continue. When they are

tagged for the THIRD time, they must go to the hospital and the “Doctor” will give them an

exercise to get healed. “Touch you forehead to your ball. You’re healed. Go back in.” Tap

your feet on the ball six times.

FREEZE TAG—

This activity improves dribbling and passing skills while evading opponents. Two or three

players are IT. If they tag a player they are frozen and they must freeze, put their hands out and

wait to be unfrozen. Players are unfrozen by passing a ball between the legs of the frozen

player.

SOCCER MARBLES

This activity improves passing accuracy and pace. Players are in pairs, each with a ball. One

player tries to hit his partner’s ball. If she does, she gets a point. Players can’t stop any ball

and can only touch their own ball. First partner to 4 wins or play for 2 minutes and the player

with the most points wins. Have parents help to keep balls in the area. Start with ball only a

couple of yards apart.

THREE POINTS—

This activity impacts close control, changing direction, acceleration and vision. Players should

dribble their balls, stay on the island and do not bump into anyone. If they do, they lose a point.

When the coach calls “Switch,” players leave their ball and find another player’s ball to dribble.

When the coach says “Stop” if you can hold your hand out and touch another player, you lose a

point.

 

 

DRIBBLING WITH VISION

Players dribble their balls and when the Coach calls out “Change direction” the players change

direction and then look for the coach and YELL out the number of fingers he is holding up.

Same for the command to “Change speed.” “What surfaces are you using?”

RED LIGHT! GREEN LIGHT!—

Play first without a ball, then with a ball. “What rules shall we make when playing with the ball?”

With a ball at their feet, players try to get to the coach. Coach turns his back to the players and

calls “Green Light.” Players dribble toward coach. Coach calls “Red Light” and turns back

toward the players. If he catches a player or the ball moving, that player is sent back to the line.

TURNING

This activity improves close control, changing direction, acceleration and vision. Let the players

be creative and show the group different ways to turn with the ball. Players will dribble their

balls and when the coach says, “Change,” change directions. “How did you do it.? The inside of

your foot. Very good!” Show me another way. “Step on ball to stop it, step in front of the ball

and turn.” Try it walking.

4v4 and 5 v 5 GAME TO GOALS

Make the fields about 20-25 yards long. Use flags to increase the size of the goals. The small

goals will be available if you wish to use them. Larger goals will allow shooting from a longer

range and allow for shooting from the flanks or wider angles to break up the pack in from of the

goal. Coach is BOSS OF THE BALLS. Keep the game moving. Put two balls in play to break

up the blob around the ball. Use three balls to have more 1v1s and to allow players who are not

as involved to have success. Play 2 halves 5 minutes and declare a winner. Rotate with teams from other fields and play a 2nd game… winners play winners