
Berea
Youth Soccer Club Munchkin Soccer Academy
Players are divided
into groups of 8-10 players. Each player should have a T shirt,
Shin guards, water
and a Ball
SESSION
4 LESSON PLAN
SESSION 4
NOTE: We will try to get the groups
set this session. If there is a player who is too dominant in
your group, please tell Academy
Director and we will try to move them to another group for more
challenge. If there is a player who
does not get involved enough and should be moved to a
younger group without leaving
friends, tell that to the Academy Director as well.
HOSPITAL TAG—
This activity develops the dribbling skills of changing direction and
speed while competing. The
players dribble inside the grid and try to tag someone. They must keep
the ball close to them
when they tag a player. If a player gets tagged on the elbow, she must
hold that spot and
continue to play and try to tag other without getting tagged. When a
player is tagged for a
second time, they must hold that spot with their other hand and continue.
When they are
tagged for the THIRD time, they must go to the hospital and the “Doctor”
will give them an
exercise to get healed. “Touch you forehead to your ball. You’re healed.
Go back in.” Tap
your feet on the ball six times.
FREEZE TAG—
This activity improves dribbling and passing skills while evading
opponents. Two or three
players are IT. If they tag a player they are frozen and they must
freeze, put their hands out and
wait to be unfrozen. Players are unfrozen by passing a ball between the
legs of the frozen
player.
SOCCER MARBLES—
This activity improves passing accuracy and pace. Players are in pairs,
each with a ball. One
player tries to hit his partner’s ball. If she does, she gets a point.
Players can’t stop any ball
and can only touch their own ball. First partner to 4 wins or play for 2
minutes and the player
with the most points wins. Have parents help to keep balls in the area.
Start with ball only a
couple of yards apart.
THREE POINTS—
This activity impacts close control, changing direction, acceleration
and vision. Players should
dribble their balls, stay on the island and do not bump into anyone. If
they do, they lose a point.
When the coach calls “Switch,” players leave their ball and find another
player’s ball to dribble.
When the coach says “Stop” if you can hold your hand out and touch
another player, you lose a
point.
DRIBBLING WITH VISION—
Players dribble their balls and when the Coach calls out “Change
direction” the players change
direction and then look for the coach and YELL out the number of fingers
he is holding up.
Same for the command to “Change speed.” “What surfaces are you using?”
RED LIGHT! GREEN LIGHT!—
Play first without a ball, then with a ball. “What rules shall we make
when playing with the ball?”
With a ball at their feet, players try to get to the coach. Coach turns
his back to the players and
calls “Green Light.” Players dribble toward coach. Coach calls “Red
Light” and turns back
toward the players. If he catches a player or the ball moving, that
player is sent back to the line.
TURNING—
This activity improves close control, changing direction, acceleration
and vision. Let the players
be creative and show the group different ways to turn with the ball.
Players will dribble their
balls and when the coach says, “Change,” change directions. “How did you
do it.? The inside of
your foot. Very good!” Show me another way. “Step on ball to stop it,
step in front of the ball
and turn.” Try it walking.
4v4 and 5 v 5 GAME TO GOALS—
Make the fields about 20-25 yards long. Use flags to increase the size
of the goals. The small
goals will be available if you wish to use them. Larger goals will allow
shooting from a longer
range and allow for shooting from the flanks or wider angles to break up
the pack in from of the
goal. Coach is BOSS OF THE BALLS. Keep the game moving. Put two balls in
play to break
up the blob around the ball. Use three balls to have more 1v1s and to
allow players who are not
as involved to have success. Play 2 halves 5 minutes and declare a winner. Rotate with teams from other fields and play a 2nd game… winners play winners